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Computex Taipei 2014
Exhibitors showcase latest products and technologies at Computex 2014 at the Taipei World Trade Center in Taiwan from Jun 3-7.
IN THE NEWS
Tuesday 15 July 2014
Core technology of wearable devices
The wearable devices currently in the market seem to fall into two categories: they either come with long battery life but simple features, or short battery life with comprehensive features. Is there a solution to make wearable devices that have both long battery life and comprehensive features? Imagination has the answer.
Friday 4 July 2014
Using brainwaves to control technology through wearables
Wearable technology can not only be applied to sensory and gesture control, voice recognition, augmented reality, health monitoring, biometrics, and infotainment, but vendors today have also developed brainwave sensing wearable devices that give users the ability to use "thoughts" to "control" different equipment.
Thursday 3 July 2014
Module-based glasses, design & applications
Should wearable devices adopt an integration-based design or module-based design? Take smart glass for example, where increased functions increase the mass and weight of the product, which decreases the comfort level for users. However, although products with simple functions are light, the lack of functionality means users need to supplement it with other products, which is not practical...
Thursday 3 July 2014
Recipe for a successful wearable device
Wearable devices are a kind of natural extension of mobile devices in a world where we are connected to one another through smartphones and clouds, forming a futuristic lifestyle in which all things are connected and capable of communicating with each other...
Thursday 3 July 2014
Realistic tactile experiences for intuitive wearable devices
Popular social networking sites enable friends to maintain closer communication. Live feeds of an event can be sent to friends through video sharing so that the receivers can feel that they are there themselves. However, sharing only visual and audio content is no longer enough. If you can send tactile sensations to your friends as well, it can enhance the personal connections and experience...
Thursday 3 July 2014
Wearable Devices and Applications Leading Technological Advancements and Cloud Services
Ever since tech firms started introducing wearable devices - such as the Google Glass, Samsung's and Sony's smart bands and smart watches, and Intel's smart clothing - wearable devices and applications have been identified as an important next-generation technological trend. The tech giants' strategies for the wearables market are also becoming clear.
Wednesday 2 July 2014
Your mobile everything ... on the big screen
People are now able to easily project their presentation slides, video streams, gaming scenes and other images from their smartphones/tablets onto a big-screen Ultra HD LCD TV and at the same have the mobile devices recharged...
Monday 30 June 2014
Notebooks and tablets declining; wearable devices and IoT driving mobile industry in 2014
Since Apple introduced the iPhone in 2007, the industry has clearly moved toward the direction of mobile Internet. Shipments of tablets have exceeded those of notebooks, but the tablet growth has already lost its momentum. Smartphones and emerging wearable devices are still the focus of the mobile market...
Friday 27 June 2014
Unifying mobile interfaces: The prospects of USB technology
USB 3.0 provides 5Gbps of data throughput, which is 10x faster than USB 2.0, and USB 3.0 provides additional power for charging mobile devices. It has been rapidly adopted into all mainstream PCs and many peripheral applications today...
Friday 27 June 2014
Integration with cloud and mobile technologies: The next step for the security and surveillance industry
The video surveillance industry, which is closely tied to security in our everyday lives, is currently undergoing a transition from traditional analog CCTV to digital IP camera technologies. The surveillance industry is also showing a clear trend toward mobile applications, wireless applications, as well as home-oriented applications...