Global shipments of augmented and virtual reality headset devices are expected to reach 99.4 million units in 2021, increasing nearly 10-fold from the 10.1 million units shipped in...
Shipments of smartphones in the Taiwan market decreased 18% on year to 8.74 million units in 2016, the first year-on-year decline in Taiwan's smartphone market, according to data...
IDC's EMEA Server Tracker shows that in the fourth quarter of 2016 the EMEA server market reported an on-year decline in vendor revenues of 12.9% to EUR$3.4 billion (US$3.62 billion)...
The Middle East and Africa (MEA) PC market experienced a mild decline of 1.8% on year in the fourth quarter of 2016 to total 3.2 million units, according to IDC. The decline stemmed...
The worldwide wearable market reached a new all-time high as shipments reached 33.9 million units in the fourth quarter of 2016, growing 16.9% on year. Shipments for the entire year...
There were 204 million large-size TFT-LCD panels shipped globally in fourth-quarter 2016, decreasing 3.7% on quarter and 6.1% on year, according to IDC.
A new update to the IDC Worldwide Semiannual Public Cloud Services Spending Guide shows that worldwide spending on public cloud services and infrastructure will reach US$122.5 billion...
Global smartphone shipments reached 428.5 million units in the fourth quarter of 2016, increasing 6.9% on year. For all of 2016, global smartphone shipments totaled 1.47 billion,...
According to a new forecast from the IDC Worldwide Quarterly Cloud IT Infrastructure Tracker, total spending on IT infrastructure products (server, enterprise storage, and Ethernet...
According to the IDC Worldwide Quarterly Cloud IT Infrastructure Tracker, vendor revenues from sales of infrastructure products (server, storage, and Ethernet switch) for cloud IT,...
Worldwide shipments of traditional PCs (desktop, notebook, and workstation) totaled 70.2 million units in the fourth quarter of 2016, posting an on-year decline of 1.5%, according...
Worldwide spending on robotics and related services will more than double by 2020, growing from US$91.5 billion in 2016 to more than US$188 billion in 2020, according to the newly...
Worldwide factory revenues for the high performance computing (HPC) technical server market grew by 3.9% to US$2.8 billion in the third quarter of 2016, compared with US$2.7 billion...
Worldwide augmented reality (AR) and virtual reality (VR) headset shipments are expected to see a compound annual growth rate (CAGR) of 108.3% over 2015-2020 forecast period, reaching...
China's e-sports games revenues are expected to exceed CNY50 billion (US$7.3 billion) for 2016, up more than 50% from 2015 thanks to the increasing popularity of tournaments as more...